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Bryan Marks Lighting Designer

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Into The Woods

The Musical By Stephen Sondheim and James Lapine. We ran this show in a modified thrust stage with audience on three and a half sides. We chose the setting as an attic where the characters were all from a book written by the narrator.  Follow spots from three sides helped to illuminate actors during solos.

The Sunset Limited

This production was somewhat simple from a design point of view. The play by Cormac McCarthy is a two person show that is one long conversation. The two characters, referred to only as Black and White, debate themes including the existence of God, and the characteristics that make humanity tick.  I designed the lighting for this show in repertory with Into the Woods, and was forced to make some artistic concessions in order to execute both productions without a hitch. That being said, working in Rep was a huge learning experience  and I enjoyed it immensely.

Direction by Scott Walters, Set Design by Rob Berls, Costumes by Lilyth Hinson, Properties by Morgan Fuller.

Black: Bjorn Goller White: Robert Simmons

Marat/Sade

Marat/Sade, an abbreviation of the original title, is a drama created in Germany in the 1960s by Peter Weiss. It features a real premise, after the French revolution in the asylum of Charenton the Marquis De Sade wrote plays for the other inmates. This play with in a play asks questions about the nature of revolution.

The original Broadway production incorporated parts of Brechtian theatreand Artaud's Theatre of Cruelty. I chose utilize Brecht's idea of alienation in several portions of the play specially hung audience lights to, at the most tense moments remind the audience they were in the play. The play is set in a bathhouse in the asylum that becomes the inmates stage for their own revolution. 

Directed by Robert Bowen, Set by Rob Berls and Caroline Dischell, Costumes by Justine Brownell, Makeup by Taylor Vali

The Bacchae Transformed

My first undergraduate design. A new translation of the classic play by Euripides. I used all the tools I could to achieve a look reminiscent of a real place that has had a God take interest in it.

I would call this a hyper real style of lighting, one in which the colors, intensities, throws etc.. are all more acute than in reality. This is how I imagine it would look if a Greek God wanted vengeance on your city.

Directed by Rob Berls, Set and Costumes by Igor Roussanoff, Makeup by Ashley Wilson

Selected Shots

My favorite design shots selected from all the shows I have designed but not properly documented. Enjoy!

Modeling Lighting

Into The Woods

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The Sunset Limited

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Marat/Sade

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The Bacchae Transformed

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Selected Shots

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Modeling Lighting

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